The goodwill that game engine developer Unity burnt over the last week with its bizarre and retroactive pricing demands are going to be a problem for not just the iPhone, but Apple Vision Pro too.
For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold.
The software framework that powers popular video games like Among Us and Pokémon Go is getting an overhaul to its pricing model. Game developers are furious, and say the change could have a ...
Unity announced a new fee structure today, and developers are none too happy. "We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user," the ...
Unity Technologies, the company behind the cross-platform game engine Unity, announced a new pricing model on Tuesday — and it’s been almost universally condemned by the video game developer community ...
Developers will be charged a flat rate based on how many times their game is installed, no matter if that install is attached to a sale. Developers will be charged a flat rate based on how many times ...
After two weeks of chaos, Unity Create president Marc Whitten has a message: “I’m sorry.” Whitten’s apology, and a revised pricing policy, comes after a tumultuous period for the company, as game ...
It's almost a week after Unity announced its controversial pricing scheme changes which will see the company take a 20 cents fee for every fresh install above a certain threshold on every game created ...
Their planned introduction of a new Unity Runtime Fee - effectively charging Unity users a new per-install $0.20 for each user - has taken it's tens of thousands of users by surprise and gone down ...
If you’ve been following the game industry over the last few days, you might have heard that Unity, the creators of the far-reaching game engine of the same name, have made a bit of a mess. A new ...